Mods
Topic | Replies | Views | Activity | |
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How to make a Mod to add a river to the world
You need the Google Earth Pro program that it’s available for free. Download it using this link Google Earth Pro If you don’t have a key use your email address and the key GEPFREE to sign in. We need to make the river… |
1 | 3060 | March 24, 2021 | |
How to create a Font Mod
The fonts in Ancient Cities are Truetype fonts converted to bitmaps with the help of a free program called Bitmap Font Generator. You can find the latest version here: BMFont - AngelCode.com We attach here bmfont.zip (… |
1 | 1239 | February 26, 2021 | |
How to create a Mod plant from a FBX file
The FBX format needs some settings to be enabled for exporting a usable file in Ancient Cities: Studio Max 2023: Geometry: -Smoothung Groups -Convert Deforming Dummies to Bones -Triangulate -Preserve edge orientati… |
1 | 1077 | September 24, 2020 | |
How to create a new LandMark
Landmarks are localized points with associated archeological information that shows up in the main map (after selecting his visualization switch ) The Landmarks are time depended, so you can include the time frame when… |
1 | 760 | September 3, 2020 | |
How to duplicate (replace) a game asset
We try here to duplicate a game asset like for example the vegetal Fern. (You can replace it by maintaining the same original game name) If we look in the game folder directory the Fern folder it’s located in this abso… |
2 | 1517 | February 1, 2021 | |
How to create a Height Map Mod
To create a new Height Map layer we need to replicate this path in our Mod: [ModName]\Ancient\Entity\Global\Heightmap\[AreaName] In the root folder of the mod we need the same files needed for every other Mods, see ‘H… |
7 | 1115 | August 21, 2020 | |
How to create a Mod by hand
Until we can create a template Mod from the Game interface, like the language one, we can create it manually as easy as 1,2,3,4… Create a directory in [UserName]\Documents\Uncasual Games\Ancient Cities\Mod\[ModName] … |
4 | 2192 | July 30, 2020 | |
How to create a language mod
In the Mod section of the main menu you can Create a Language Mod And enter basic information about it. This process will create a Mod directory in: [User]\Documents\Uncasual Games\Ancient Cities\Mod[Language … |
47 | 5172 | January 2, 2021 | |
About the Mods category
For all things related to modding the AC game, checkout this section dedicated to it ! |
0 | 616 | June 25, 2020 | |
How to model a building
BUILDINGS Buildings are structures than are builded, and also decay with time if no properly maintained. A building construction can have as many visual steps as desired. They also can have as many visual decay steps… |
7 | 1854 | January 28, 2021 | |
How to model a plant
VEGETATION Plants are composed as sets that represent up to 4 states of the plant: Alive The plan is alive, changes along the year, grows and can produce fruits. Some small plants only use this state and dissapear… |
1 | 1458 | June 25, 2020 | |
How to model resources
RESOURCES To add a resource different visualization sets need to be created in order to represent its different states of storage transportation or use: Heaps Heaps represent groupings of natural resources that are… |
1 | 1077 | June 25, 2020 | |
How to model
GEOMETRY AC uses meters as unit. So in your 3D package be sure to model with this consideration. No scales or other transformation will recovered from 3d models. Objects must be modeled at its proper size and orient… |
1 | 884 | June 25, 2020 | |
How to create a language Mod with Asian symbols
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1 | 745 | May 22, 2024 | |
Mod: Better In-Game Sounds
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0 | 526 | August 16, 2021 | |
Insta house
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0 | 965 | June 20, 2021 | |
How to modify a mod from Steam Workshop
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0 | 1978 | April 13, 2021 | |
Mod: More Food!
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8 | 2380 | March 6, 2021 | |
Mod: Vivid Colors
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4 | 801 | March 2, 2021 | |
Mod: More Readable Seasons & Days
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0 | 697 | January 25, 2021 | |
Reduced Nutritional Needs Mod?
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7 | 916 | January 9, 2021 | |
Localisation documentation
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7 | 847 | January 2, 2021 | |
Clothing
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1 | 856 | December 24, 2020 | |
Mod: Translation to PT-BR
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7 | 1724 | December 22, 2020 | |
Three new landmarks
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0 | 655 | December 18, 2020 | |
Behavior, Traits, Villager stats
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15 | 1322 | December 12, 2020 | |
Mod: Camera Height Tweak
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10 | 1265 | December 10, 2020 | |
Possible to start on a tiny island?
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23 | 1738 | December 3, 2020 | |
Working on a mod for the color deficient
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4 | 1432 | September 16, 2020 | |
Neolithic Mod Content Wishlist
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1 | 893 | September 9, 2020 |