This mod is apparently not compatible with the newer version of the game and was removed.
Does anyone want to help point me in the right direction, so I may attempt to remake a working version of this mod?
Not sure where to start.
This mod is apparently not compatible with the newer version of the game and was removed.
Does anyone want to help point me in the right direction, so I may attempt to remake a working version of this mod?
Not sure where to start.
Check mod section, there is a guide on how to create a new mod from scratch.
It looks easy enough:
File stored here:
steamapps\common\Ancient Cities\Ancient\Data\Ancient\Entity\Local\Human\human.art
I assume this controls the amount of food they need or the health points:
Entity/Human:
{
Name:βEntityβ
State:βEnabledβ
OnInstanceDestroy:"β¦/Dead/Entity"
LocationRadius:β0.05β
Speed:β6,15,24,16.1416β
LocationDeep:β0,1.75β
LocationSlope:β1.75β
Density:β0.25β
AgeStage:β2,17,50β
AgeMultiplier:β5β
Age:β72β
ScaleMode:βScaleβ
Height:β1.74β
Nutrition:"2200"
UIOffset:β0.25β
UIDistanceRange:β5,80β
StorageWeight:β30β
Storage:β0β
Sleep:β8β
}
2200 are the calories per day for a normal male adult ( this changes with sex, age and other parameters)
Thank you for this guidance! I will take a look at this stuff.
All modified via traits?
There are also base configuration values for every component or entity attribute
Modifying any of these values causes the game to crash.
I ended up increasing the calories available on every food. As well as increasing the generation amount of every food that I could.
I could only find fish, berries and mushrooms generation data to mess with. But still accomplished what I needed.
Now I can build and build to my heartβs content.