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How to create a new LandMark

Landmarks are localized points with associated archeological information that shows up in the main map (after selecting his visualization switch Layer_Landmark )
The Landmarks are time depended, so you can include the time frame when they are visualized in the map.

In the same Mod you can group as many Landmarks as you want, the Index.art file can contain as many Group sections as needed.

First you need to create a new Mod as usual, giving him a unique name if it’s possible.

Then we replicate the folder tree for the Landmarks that it’s :
[Mod Name]\Ancient\Entity\Global\Landmark

In this example we are going to create an information Landmark for the Cova Remigia located in Castellon (Spain).

We name the Mod ‘CovaRemigia’ and this are the contents of the Index.art file

Group:
{
	Name:"CovaRemigia"

	String/Localization:
	{
		Name:"Description"
	}

	String/Localization:
	{
		Name:"Name"
	}

	Texture2/File:
	{
		Name:"Image"
		PixelFormat:"RGB8"
		File:"Thumbnail.jpg"
	}

	F32x2:
	{
		Name:"Point"
		Value:"-0.123125,40.4187"
	}

	S32x2:
	{
		Name:"Year"
		Value:"-20000,0"
	}
}

You can easily identify the coordinate points and the time frame information, the associated image it’s optional and can exists or not.

As a localized info, you need to provided also a Index.en.loc file with the english literals for the Description and Name of the Landmark.

It’s possible to add other languages in the Mod with his corresponding files Index.es.loc, Index.fr.loc etc…

This is the mod with all the files, you need to decompress inside [Documents]\Uncasual Games\Ancient Cities\Mod\ folder

CovaRemigia.zip (302.1 KB)

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