We know this can be a very sensible topic for some people but lets calm down, please.
The game is intended to be historical, so it have to depict spiritualism and cosmology of the people whose life is trying to depict, as a game play feature but also as a educational tool.
This game is not subscribed to any present religion or belief so it has not to make happy any of them. Our limit in the representation is budget, development time, research, game play issues and rating ( and this is only because commercial issues and fixed by a properly rated DLC ).
In ancient times belief system was so related with every aspect of life ( and still is today for some people ) that would be a simulation destroyer to keep it apart. We plan to have a way to turn it off belief system as a way to configure the game difficulty, but not as a way to make people who feels bad about playing a game depicting a belief system not compatible with his own. We don’t know at this stage if that option would be available or not.
Keep in mind that our XXI century view of the world can not be used to recreate ancient people behaviour and so it is not a proper tool to judge them.
Of course we don’t intent to offed anyone, but we like to take seriously the historical aspect, as we told before, with its lights and shadows, and shadows are also very important to understand the past. That understanding we think is a good tool to help us to be more critic with our present and our own belief system.