There is some game design topics (not the majority I agree). Like these for exemple :
What features would you like to be added into this DLC?
-Standing Armies
-Chariots
-Forges
-etc…
I see. I just wanted to know if say there was an island on the map and we wanted to start on that island instead of first having to build a city and discover boats in order to get there if we could get there first. Idk, it’s your game and I thought it would be a useful gameplay mechanic.
Hello everyboby!
I am very excited about this game and I happy to bring my small contribution to this project.
Last May I visited the island of Malta and it gigantic Neolithic temples (oldest complex stone structure in world I think).
Something interesting about these temples is that after the colapse of their builder civilization, the next people use them for other purpose : burial ground or storage for exemple.
I think it could be a good idea to implement this feature into the game, for ex…
It is just a game I agree and I post a comment in this topic about that :
Hi Noble, nice to see you around here
We have something like this in our minds.
Still need to try it in the game and see how it works. Right now years are long, but I would like then even a bit longer, so you can really have that “winter is coming” feeling or running out of supplies and praying for an early spring.
That means that a year cant be a year if we want to play with different generations.
The game works with xN speeds, though. Playing every day at real time can take a whil…
@Dernwine In a game everything is a balance between realism and gameplay. When the two collide a choice must be done and 99% of the time the gameplay win and it is a good thing. This is a game with high realism intention but it is still a game. Never sacrifice gameplay to realism if it hurt your game playbility (and it hurt me to say that…).
In the end it will hurt your project too. Less engaging game meam less player which meam less money hence less good historical expansions. So it is important to balance correctly.
Don’t worry the devs know that too. The reason why there is so many comment historical accuracy is because a lot of people have connection with archeology and want to share it (which is good).
You can always post game design/playabiliy comment, people response very well to this type of comment on any subject so don’t feel overwhelm
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