How will aging of people work?

@Dernwine In a game everything is a balance between realism and gameplay. When the two collide a choice must be done and 99% of the time the gameplay win and it is a good thing. This is a game with high realism intention but it is still a game. Never sacrifice gameplay to realism if it hurt your game playbility (and it hurt me to say that…).

In the end it will hurt your project too. Less engaging game meam less player which meam less money hence less good historical expansions. So it is important to balance correctly.

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