I could not find the mod folder, so I just replaced the actual asset.
Is there supposed to be a mod folder under \users\me\MyDocuments\UncasualGames\AncientCities\Mods or someplace like that?
I wish I could zoom in better, but this is as good as I can get it lol
To create mods, the best you may do (I think) is creating a fake language mod and check in
User/Documents/Uncasual Games/Ancient how it’s made.
Just putting your file there should be enough I think.
At least, that’s the feeling I had when looking into the files of the mods posted in the Steam Workshop by the team.
And those paints are really good
(although anachronistic. But I know you thought that all the time you worked on them, so no need to repeat it )
I need to get better with 3D modeling, too. I’ve done a lot of work with VRML and VR gear, but that was for a different sort of project. I want to make clothing for the game.
Right now, I am trying to figure out how to change clothing using the art files.
Those 3D things are totally frightening in my view
And the first thing I’ll need to “mod” is the code for the French translation. I always end up having code in my interfaces instead of decent articles or adjective flexions…
But we’ll see later for explanations, when the devs are less busy.
Good luck. I have zero French experience. I’ve been to France twice and my 1st novel has an entire Neolithic village (several chapters) which occur there, but that’s about it lol
Yes, you need to replicate the directory structure of your Mod modifications from original Steam C:\Program Files (x86)\Steam\steamapps\common\Ancient Cities\Ancient\Data\Ancient in User\Documents\Uncasual Games\Ancient Cities\Mod\[Mod Name]\Ancient
Soon we make a post explaining more about Mod’s creation.
So, I could use a powershell to do that pretty quickly.
Just swap out the directory names to be exactly as they are on the system.
Sorry it’s not all 1 line (like scripters do). I’m a system programmer, so it’s always big lol
I am a dev for windows systems/software, so I felt okay going forward as I have a pretty good idea how it’s running under the hood. 7 and 10 have a pretty similar software interface for .net stuff, so it should be fine.