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Ancient Cities v0.2.10.0 Agriculture & Environment

v0.2.10.0 Agriculture & environment

When your tribe learns agriculture you will be able to create farms for growing food. You will have to till the fields, plant when the planting season arrives and protect your plantations from wild animals. Temperature will affect the growth of your crops, the growth of wild vegetation, the clothes of your citizens and the effects of the environment in general.



  • New knowledge : Agriculture.
  • New area : Farmland.
  • New work group : Farming.
  • New tool : Stone sickle.
  • New plant : Wheat, pea plant.
  • New resources : Wheat grain, flour, bread and pulses.
  • New production buildings : Mill, oven and tresher.
  • New policy : Communal tasks.
  • New achievements : Starting conditions, culture transition.
  • Environment : Warm & cold clothes depending on temperature.
  • Environment : Effects taking into account environmental conditions.
  • Environment : Blizzard effects.
  • Environment : Forest landscapes beyond the playing area.
  • Environment : Temperature affects vegetal growth and production.
  • Notification when sea level reaches your city.
  • Help button for controls.



  • Gathering animations and effects.
  • Savegames folders deleted correctly when required.
  • Crashes in migrant groups after neolithic.
  • Visual glitches on human skins and eyes.
  • Game freezes when settling down and at migrants arrival.
  • Crash when checking where to move.
  • Rationing slider not showing correctly.


  • The German translation will be included in the next hotfix.
  • Rivers are not carved correctly in some locations.
  • Saved games could become obsolete after an update.


  • Please send us a report if the game crashes and write down report number.
  • Please use the Steam ‘Players’ forum to post your feedback, bugs & issues.
  • Please mod creators: Update & upload your mods when required.


-Next we will implement temples and burials.


-If you want to support Ancient Cities development, please write a review on the Steam store page.


Feedback -

very similar feedback to last time, time to gain knowledge still seems long but maybe that’s mostly because I don’t have as much time to game as I used to so time is a premium.

Got my population up near 50, so agriculture works thats basically been impossible for me up to now, i still died after a few years as my planning wasn’t up to scratch (ran out of grains for next seeding season) but hey that’s the game. Next run i’ll try to vary what I harvest so not everything relies on the wheat from the off. Also maybe I’m trying to run too large fields on too few people. Not sure. I’ll work it out.

I find it odd that the thresher doesn’t seem to have straw and grains as a by product that’s a feature that should definitely be there.

Haven’t unlocked mud housing yet, but I can see that hopefully stone housing and more more complex monuments will be our end game…

For ovens, Straw for kindling and a single (assume someone breaks it up) log as a required resource makes more sense to me than sticks as you have to have the large fireplace unlocked by the point you get there.


There’s a bug where tanned hides that are created disappear when settling from migration

They are in the tanners? or properly storaged?

Is it possible to permanently clear a map of wildlife? (I seem to have nothing to hunt after 4 years and I need tanned hide for the thresher lol). hopefully just need to not hunt anything for a while.

Ok I have a proper request - option on the storage - Reserved for Planting

I hold back a set number of seeds for next season, I open storage for seeding - Everyone goes and eats them. Very annoying as then the next colony dies next season because I couldn’t produce enough food as they ate all the seeds for crop.


Yes, you need to take care of fauna so animals can reproduce. Anyway new animals will enter the map (very slowly)

We are implementing something to fix this in the next hotfix update


Great, I’m liking the recent additions and being able to store seeds for planting will be really helpful.

If I do run out how do I find more? In my current game I can’t find wheat anywhere.

I had set my hunting limit to smaller animals right at the start of my game. I was scared to hunt anything too big, to my pleasant surprise I discovered 20 horses after a few years when I upped the size limit. Maybe letting them reproduce for a few years early on helps. I had enough fruit and fish to scrape by. Finding honey was a delicious treat too!