I think this kind of game really attracts female players as well as males. Looking around this forum, we see a fair share of female users around already, so the game is best off serving interests of both groups.
Saying that gender roles donât matter in a society simulation sounds kind of weird. There certainly are numerous strategy games that deal with gender roles pretty badly (as in Cultures: Discovery of Vinland, where female sims only stay at home and reproduce; or The Settlers, where there are only male sims seen), if not at all (as in the Empires series or Anno series, for example), but I think those games have a different aspiration altogether, as in not trying to be an accurate simulation of a society (often focusing on warfare more than economy in the end). There are games like Banished, that have male and female sims do the same jobs and also take things like maternal mortality into account, but give no options for cultural or social development.
As a fan of the genre and female player myself, I do care about proper female representation, if only for the sake of realism. Humans are not uniform and so are their societies. If this game wants to make an effort to show individuality of their sims, something as major as gender should neither be left out, nor be standardised. To create a believable society, variation should be displayed. I think this regards jobs as well as bodies (Sturdy males as well as slim ones, curvy females as well as petite ones. That would be great!).
As for the question of realism regarding female guards, hunters, etc, I think demography plays a major role in it. There are times when for some reason, economy is weak (less big game to hunt, drought or pests on the fieldsâŚ), so women have to take a bigger part in male domains (or vice versa), or times, when there simply are too few males around to cover for their jobs, or even too many. Plain necessarity may not be the only reason, but maybe the most common one, that even canât be denied by defenders of strictly devided gender roles. When the males are away (to hunt bigger game or raid another tribe or do whatever âmanlyâ business), whoâs left to defend the camp, provide the meat, or maintain the fields if not the women? What even if a great number of men die during the risky jobs (killed by animals or enemies)? Who does the gathering or cares for the kids when more women die from chidbirth (as pregnancy itself puts them generally at higher risk), or are stolen by another tribe, or are lower in number for any other reason? You get my point? Demography is everything but static, especially in rough archaic times, and jobs have to be done anyway. Rigid gender roles are, in that regard, kind of a cultural âluxuryâ for prosper times.