is long, right!
But good thoughts, should also be feasible in the implementation, in principle, an Exel table (?) On the role of a respective priest / shaman should be thought. He is the interface between the supernatural and the mortals. Incidentally, the āMinistry of Public Relationsā, think much of his personality will depend. Is he also a teacher / scholar? Is he especially righteous, wise, or cruel, spreading fear?
Find this system also pretty hackneyed. It has proven itself. Another way could be to define it through the inhabitants themselves. Example: barracks. Each resident has their individual combat strength, some - hunters, for example - are better archers and build a practice site. Children watch the hunters practicing and want to learn that as well. Or example: stonemason. There is a particularly talented stonemason in the village (or a prisoner / migrant) and everyone who works with him for a while is getting better and better. The effect is faster work and more sophisticated architecture, or even statues ā¦ Stonemasons, on the other hand, are not so good archers, but with a big hammer dreaded street tusks. They also practice that from time to time (you never know what itās good for) or hold competitions ā¦ It becomes clear that an ax or a spear is not bad at all and you also practice with such tools - and the wicker basket of the woman as a shield (very impractical, which still needs to be optimized)
At some point, a āclubā of āberserkersā whose members are feared and yet enjoy great reputation. All young men want to be there, sure. etc. - no idea if itās fun to play.