The video is interesting but just a heads up, the comment section is filled to the brim with racists.
This is why I donāt read the comments section on my own YouTube channel.
very interesting. But, I noticed that the aim of this battle was for the enemy to seek retribution for the murder of one of their kin. Because of this, it seems that both sides were not looking for a slaughter or even a route. It just seemed as if one side wanted a death in return for the death of their kinā¦ So, this brings me to my question of how are you guys going to simulate battles where the goal is to wipe out the other party and/or take their village? Obviously, that would be a much more aggressive kind of warfare and probably not very common. However, if we have a hostile neighbor and have the numbers to subjugate them, Iād hope that we would be able to do so.
It would be interesting to see battles whose outcomes do not require a simple defeat of the enemy. Ritualistic killings, simple raids, wholesale massacres and everything in between. I hope thereās more to the game than battles in Warfare, but it would be interesting to see variety in that component.
Thatās kind of the point. That kind of āwipeout the other sideā warfare seems to have been very uncommon from what can be pieced together. Feuds on the other hand (āMy Brother was killed trying to protect our cattle from a raid so now Iām going to kill your brotherā) where probably not only common then, but continued to be common right into the Historical period (In medieval germany there where thousands of feuds between families).
As far as Gameplay termsā¦ I mean itās a city builder, those donāt tend to have a heavy emphasis on conquering other people. But who knows, this game isnāt like other city builders.
Remember, here it was more about the ritual itself than about winning a battle. A simple shield of willow plait would have provided proper protection against these ātoysā. Already another climate zone with the necessity of wearing a coat would have influenced the selection of the weapons. And if it really is about something, a battle should not have been so harmless. But interesting.
ā¦ I did say that it wasnāt common and I was making a point about gameplay more so than real lifeā¦ so, not sure why you felt the need to educate meā¦ As far as city builders with emphasis on conquering people, I canāt think of a single example of a neolithic city builder besides this one, so does that mean that the neolithic doesnāt lend itself to being adapted into a city builder? you might be right, but I think youāre underestimating the devs. Just as a mental exercise, I can think of examples like Tropico 5 which have a significant combat mechanics built into them. In the case of Tropico 5, I could see their combat system being reworked into this game quite easily. But thatās not for me to decide.
No need to get tetchy mate, weāre here to discuss, and not every time someone discusses a point you raise is it meant as a personal attack on you.
The point is that because the kind of warefare you seem to want was so rare, and combat in city builders is really not a major focus of the game-play I donāt think there will be any emphasis on it beyond some form of raiding (with a nod to the fact that as you pointed out, Neolithic city builders are rare so who knows). I think the Neolithic is great for being adapted to a city builder, I just donāt think that combat, specifically conquest combat, really lends itself to the game type.
Think, a first evaluation will be given after the game of an alpha / beta. How long is the motivation curve without / with combat?
The game should surely be - at least conditionally - mass-portable and sellable ā¦? How much realism must be bent into addressing an economically acceptable target group for free sale.
Think this dilemma affects all real simulations.
Behold, the power of settings. Using settings, we can quickly appeal to a target audience who wants blood while Iām checking a box provides a richer simulation for an alternate, but secondary demographic. =)
Just remember to make the settings default to the conditions of the target primary demographic.
I like the idea of having settings for combat difficulty.
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Are you forgetting the Mongolian Empire where the horse archer was the number one soldier? Also, the English longbow men were important but Knights and foot soldiers were still the main military unit. Crossbow men replace the longbow because of how long took to train a longbow men (which was all their life).
Those shoes would not be cozy if you stepped on a spike of some sortā¦ or walked on a really rough rock roadā¦
They actually do pretty well. An extra piece of leather can be applied to the soul for additional strength, as well as leather wrapping around the shoe if one is hiking and doesnāt want to damage it.
I have a very similar pair of shoes Illustrated in this image. They are extremely comfortable.
Itās funny that you mention a spike. Thatās exactly something I wrote in my first novel. One person wearing just such a set shoes survives the spike trap because the leather slips off of the spike. The next person is not so lucky.
Um my feet hurt for the next person. Lol. Well as a vegan Iām against leather, however I understand for neolethic people.
I guess I was wrong about its foot protection.
So weāve not unlocked the Bronze age expansion within the two campains. Does this mean that the expansion wil never see the light of day? Or does this depend on the success of the initial release of the game?