One thing I always find interesting in strategy/simulation games are the different information view/lens overlays available to the player.
I noticed the little eye icon in the bottom right of the HUD in some of the videos, I’m not sure if that’s what it is for. But one feature I think could be useful and fun to play with would be a wireframe-like ‘planning lens’. How many of us get bursts of ideas when playing these games, make all these plans only to forget what you were going to do by the time you’re able to actually build it? …or is it just me
What does everyone think? Would you use a planning mode like this or do you prefer more organic cities?
This feature would complement the build mode allowing the player to plan beyond their current limitations, without committing any resources.
In addition to that, I always like the standard happiness, health, natural resources, etc. info views. One of my favourite is seeing the foot-traffic and the routes and pathways that are most popular with the civilians.
This might be slightly off topic here, but I would love to see areas of high traffic, actually impact the environment, forging their own visible paths, even if no actual road is build. And doing so, travelling on this desire-path would be slightly faster than un-travelled road, but not a fast as an actual build path.