Oh, I see.
Thanks!
Once I make a mod, how can I make it available for everyone else?
I was unsure if I should upload using the upload button as nothing is supposed to be public.
Actually only the backers with the Steam Key can visualize the Ancient Cities Workshop.
So you can upload your content to Steam.
Thanks! I wanted to be sure.
I used to lots of tech docs when I work on stuff, so this is different for me…
Black Box testing lol
Documentation! Where is this magical world?
There is a German language mod available, for those who are interested in.
Almost finished the basic of the PT-BR translations.
A tip for ALL translators: use other programs to edit the flies. I was using notepad++ and it gave me "nul"s that, if replaced, they were compromising the files. Had to retranslet a lot to discover this bug xD. Using the visual studio code right now and, no errors yet =)
Using notepad++ you need to assure that your file it’s saved with this encoding.
If not, you need to convert the file with the same notepad++ before saving.
I guess there are technical reasons for UCS-2 Little Endian encoding?
I really wonder, as for translators that’s realy hindering our work. We can’t use FreeCommander to look for information, nor WinMerge to spot changes betwen older and newest builds.
So I end up converting the files in my fake Catalan mod into UTF-8 to have them working, but this makes the work far longer and tricky.
We are working in a tool to spot and report all changes/additions between versions…
Yes…
hello
i have some problem whit the upload of my ITALIAN MOD
the gam sey Error 9
how can i fix it?
i try the Mod on my game and it’s work … i don’t know
Probably you need to delete this section from the Index.art in the root mods folder
U32x2:
{
Name:“SteamModId”
Value:“[any number],0”
}
Steam assigns unique numbers to mods after upload, and we update this automatically after your first upload.
ok all the saction ? or just the Name number and Value? number
nottingh every time i try same error… the game create a new U32x2:
{
Name:“SteamModId”
Value:“[any number],0”
}
and he say error 9
Which number gives you in the created new section ?
Try to delete also this section from your [User]\Documents\Uncasual Games\Ancient Cities\User\Configuration.art file
Group:
{
Name:"Mod"
U32/Vector:
{
Name:"Enabled"
Value:"1,1,1,1,1"
}
String/Vector:
{
Name:"Id"
Data:"'French','German','Spanish'"
}
Bool:
{
Name:"ModLoad"
Value:"true"
}
}
Please, can you send me in a private message or put here a zip with your mod ?
WORK IT’S FINISH
im very proud to promote the new ITALIAN MOD … on steam
link: Steam Workshop::Italiano
if you like my work leave a comment
for the help given
i hope to create more mods soon
thx
Giampaolo rocchi
on steam: jhon
The “Attenzione!” part is in Ancient/Entity/Trait/Problem/Index.it. (I think)
The trouble though seems to be elsewhere. I’ve looked and can’t find anything in this file regarding the “)” seemingly missing.
I’ve looked into Ancient/Entity/Trait/ResourceLack/Index.it, and again I can’t see any issue there.
I’m wondering if there’s not an issue in your local version that’s not in the Workshop version.
But I’ll use this to give a good advice for any fellow translator: when being in game, you may use F5 to reload the whole loc and check if you’ve fixed the issue you’re working on.
For instance, in this proper case, you may open Ancient/Entity/Trait/Problem/Index.it. and replace:
Attenzione!
Attenzione!
with
//Attenzione!
//Attenzione!
test
test
then save, then press F5 and look in game if “Attenzione!” is now turned into “test”. This will show you if you’re in the right file.
If that’s the case but you can’t find the issue, then go into the other file, try to toy with the “)”.
The very last recourse I think would be trying to find where is a faulty “!” that would be placed instead of a “)” but I’m pretty sure this would be quite disheartening