I was casually thinking about Ancient Cities when the topic of gameplay mechanics based on real life came through my mind. I thought about mechanics like:
- Needing n strong people at the same time to erect the posts to build a house
- Observing and studying the sky during x years in the same location to build monuments based on sunlight/stars
- Having the knowledge to craft a polished hoe to farm
- Having y inhabitants in your village to unlock certain buildings (a classic amongst classics in city builders )
I was wondering if you were already decided on game mechanics or if you were looking for new ideas and open to propositions.