I could totally have missed something earlier, and be asking the same question… BUT, to what extent will diplomacy play a role in this first release? I totally understand the idea that people 10,000 years ago didn’t really want to talk to outsiders for fear of, well, conflict. This said, I do know there will be primitive combat in the form a raids, and limited trading. So I guess what I’m asking is, is that more or less it, or am did I miss something (I can be quite aloof sometimes)?
I totally get that you won’t be able to program a fully flawless Latin league type diplomacy system in the beta access, or maybe even a first release, BUT… I have a couple ideas, that I think could be cool and might add some interesting strategy components to the game:
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Tribal assimilation (nothing sinister)
This just kind of means two tribes joining together to increase their numbers for survival. I feel like as the game progresses, in the early stages this would be easier to do and have some good benefits, but it would mean that you would have to provide more food for the newcomers. In the middle and late stage of the game it might be harder because the new tribe already has a set of beliefs and ideologies that might conflict with yours. But, if you can manage to have a tribe merger in the late stages of the game it would have a huge payoff. -
Trading
I know for sure I heard this on the forum somewhere, but it’s 100% worth reiterating. In the early Neolithic period, groups of people traded things like small amounts of foods, and things like tools (I read that on Wikipedia, so don’t quote me on that). I feel like in the early releases of the game, trading shouldn’t be a vital strategy component, but it should have some role (but I don’t want to tell you guys how to make your game). -
Raiding / conflict
Like with trading, I know I saw this on the forum, and totally think it deserves credit. Conflict is one of the oldest human past times, and I think it should have a part in the game. I also know you guys (Uncasual games) said it would have a part in the game. My idea is that conflict shouldn’t be a go to strategy at any point in the game, and that there is always a way to defuse tension. This said, I 100% think conflict should play a role, and be rewarded to a certain extent, but it should be as rewarding as characteristic diplomacy in the form of trading.
So, in conclusion, I just want to say that what you guys are doing is awesome. Again, I don’t want to sound like your younger brother telling you how to do something that you’ve been doing longer than they’ve been alive (me being the younger brother). This said, I feel like diplomacy is an incredibly important part of all grand strategy games, and should make an important appearance in this game.
I think you guys are doing great work and will continue to support you even after AC.
- John