Concidering the goal developers have to showcase different games over the course of different eras (Neolothic, Greece, Middle Ages, etc.), how extensive will economy be fleshed out
For example, in reality as a species, human inheritance of power and wealth has been passed down over the generations from father to son (patriarchy). Would it be possible to choose a policy or a set of policies which lets power and wealth to be inherited via mother to daughter (matriachy)? I know paradox did something similar with simulating dynasties in Crusader Kings 2. And would players be able to continue their society’s policies where they left off from era to era, presumably from one game expansion to the next?