One of my biggest problems with some sims (such as a certain Castle building sim) is that stone and timber is not represented realistically. (Construction is also instant and requires no scaffolds or labor)
For example: stone comes from a quarry “node” with unlimited supply and doesn’t affect the landscape when it is removed. Timber magically multiplies to a long section of palisade from one tree.
I would like the mass of materials as well as transport and construction to be represented realistically. If lots or rocks and earth are removed from one area I would like there to be a hole of the same size. Quarrying in a certain area can then be part of planning defenses.
That way I will feel a much greater sense of achievement when I finally have a solid wall around my settlement.