To be completely honest, this is the goal that I was less looking forward to, but this may be because of how poor disease gameplay turns out to be in other management games. In the games I’ve played (Anno series, Grand Ages series, Banished, Cities Skylines), the disease is always fatal and can go two ways:
- Either you build a hospital/apothecary/doctor’s office and nobody gets sick, ever
- Or you build said buildings after the disease outbreak, people visit them and become healthy
This of course is the better outcome, if you don’t have enough ressources to build the hospital or you can’t recruit doctors for some reason, you see your population completely wiped out or drop at a ridiculous level, uncapable of getting your settlement on the right track, which is the most frustrating thing of all: it’s not game over, but if you keep playing the game is not going to be fun for quite a long playtime (looking at you, Banished).
Maybe what could be infered in some way is where the plague is from, deteriorate relations with the settlements the disease comes from, ban immigration or overly defend your settlement for fear of the illness…
Maybe on the contrary you happen to know another tribe has a remedy, so you go visit them and they help you (out of kindness if you have good relations or payment if they don’t like you that much).
The spread could be linked to the environment the virus/bacteria are from: is the disease transmited by blood (sexual relations, accidents, childbirth), by saliva, by sheer contact ? Is it in the air, in the water your people drink, in the food they eat, carried by your livestock ?
On a side note, could lice, fleas and other parasites (on animals as well !) be considered as these “better” diseases with simulated spread and AI reaction to them ?
Do with these ideas as you wish My main fear is that disease managements get too complex and/or difficult, mostly because of my bad experiences with previous games, because it supposes a huge stop in your city building experience. There’s another idea: maybe a disease could be less harsh, and just something to slow down your progression. Potent enough to make you take interest in solving this situation but not punitive enough to wipe out your settlement all at once.